Frustum culling

From DmWiki

Frustum culling is the process of removing from the rendering pipeline (culling) objects that are not within the viewing frustum. Often, these objects can be detected with a minimum of computation, which means they do not have to be sent to the graphics card and therefore much vertex throughput can be saved.

For more information, see:

This article is a stub. You can help improve the article by expanding it.

DevMaster navigation