GPU pipeline

From DmWiki

The pipeline is the sequence of steps that your GPU carries out to transform the vertices, textures, and other data from your application into the actual image that you see on the screen.

On modern GPUs, the pipeline is divided into two major steps:

  1. Transformation and lighting (T&L)
  2. Rasterization

These steps can also be thought of as:

  1. Vertex shader evaluation
  2. Pixel shader evaluation

Each of these can then be broken down into smaller steps.

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