Level design

From DmWiki

Level design (or level editing or game mapping) is the creation of levels (locales, stages, missions, etc) for a video game (such as a console game or computer game). This is done using level design tools, special software usually developed just for the purpose of building levels.

Level design is a process used in the majority of video games in a variety of genres, such as platform games, puzzle games, adventure games, computer role-playing games, and even driving games. Most of the coverage of the discipline in widely available media such as the Internet relates soley to level creation for first-person shooter (FPS) or real-time strategy (RTS) games. Only in the last ten years or so has the actual separation of labor occurred that has allowed the job of level designer to come into being, and in the last three or four years the job of level designer itself has often been subdivided into level artist, level designer, and scripter.

See also

External links

  • 3D Game Comparison (http://tnlc.com/eep/compare/) - Compares various 3D games' level design (among other features)

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