Ragdoll
From DmWiki
A ragdoll is a particular kind of physics simulation. It is most useful for articulated, inanimate objects, and works by allowing the bones of a skinned model to move freely, subject to certain constraints. Ragdolls are frequently used for death animations. Playing a prescripted death animation often results in the model incorrectly passing through level geometry, for instance when a character is killed next to a wall or on a flight of stairs; ragdoll physics allow the character to collide correctly while maintaining the limp, corpse-like motion. Ragdoll simulations frequently use Verlet integration for its ease of use and stability in maintaining the large number of geometric constraints.
For more information, see Wikipedia: Ragdoll physics (http://en.wikipedia.org/wiki/Ragdoll_physics).
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