Shadow volumes
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- Sort by z before rendering as you do for transparencies.
- Shadow borders triangles toggle bit in stencil buffer.
- Darken Geometry drawn on pixels while stencil buffer on.
This will be an article detailing how to use the stencil buffer shadow volumes algorithm.
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See also
- Robust Shadow Volumes (http://developer.nvidia.com/object/robust_shadow_volumes.html) interesting paper covering this shadow algorithm
- Fast Shadow Volumes (http://developer.nvidia.com/object/fast_shadow_volumes.html) nVidia paper covering several optimizations to the algorithm
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