Talk:Brainstorming

From DmWiki

You guys! Please use the colon (:) for indenting :-) Reedbeta 02:10, 19 Sep 2005 (CDT)

I tried to work out how to do that, but failed. thankyou ReedBeta! Ed Mack 11:01, 19 Sep 2005 (CDT)

The problem is we need a post seperator, that shows when someone begins saying something..? - Lord_Raven

You can do this using multi-level bulleted lists; the only problem is you can't put a blank line between posts in the source code. I'll change it, see if you like it. Although the forum is better suited to this sort of discussion, don't you think? Reedbeta

Ok, i have altered the look yet again, but i see what you mean about the spaces in between, but at least now, people can differentiate easier, the heading from the posts - Lord_Raven

Premise?

I suspect that trying to pick a game idea / genre by committee will actually result in a game that satisfies few people.

The people that a) have an idea, and b) can code competantly have little to gain from sharing. It seems that so far there are a few C + C++ programmers who can do some code, but C# for a FPS? That seems unlikely... Ahem.

-- carebear

Ahem? C# is a very powerfull language. Do you realise that I can be compiled to native code? No? Read up on it before you make accusations, please. C++ is compiled to run on all x86 platforms and it cannot make assertions about what hardware it will be running on, however if you make a native image from an assembly the IL to MC compiler (ngen) will decide exactly what the hardware can do resulting in very little overhead (i.e. your c++ app will have to make provision for computers without SSE, resulting in overhead every time your method is called) and highly compact code. Plus it can take advantage of technologies such as SSE and MMX straight out of the box - you would have to do that yourself in C++. We all know what the GC can do to your app, but if you explicitly destroy object you are looking at some pretty mean performance.
Oh yes, if you want the raw power of C++ you could always write a COM component, not only can .Net assemblies call into COM components, but COM components can call into .Net components.
One last thing - readability. Have you ever worked in a team? (Please don't read that as an insult) - If you have not you must know one thing - C++ is damn near impossible to understand when you have not written it yourself. The language is full of lexical soup.
I would have to say the only drawback about C# is that the .Net framework adds another 50mb onto the download - but most people have Win XP SP2, so it is not such a huge problem...
Microsoft would not still be backing C# and .Net if they say no future for it. Think about it. Anyway, maybe I should start working on a general DirectX platform/framework for us to work with so that things can get started. Yes/No?

-- Carebear

It would be nice to see a concrete suggestion. Somebody stand up and say "I will start working on $foo. People can either join, or persuade me that some other *concrete* idea is better".

-- User:skx

If you guys are going to continue with "design by committee" then put a deadline for all the ideas to pour into the Brainstorming page. Then hold a poll in the forums for which idea seems most viable and then work on whatever gets chosen. The way you guys are going it will go on forever.

-- Bladder.

I see the discussion as getting nowhere Ed Mack

I think it is good to air ideas and when one catches most peoples imagination or even one or two people then we have an idea. Maybe we should, in parrallel decide on a co-ordinator, who started this crazy idea? Fringe 15:21, 26 Sep 2005 (CDT)

OK I was wrong. So can we have a poll or this pretty much a thing for FPS Fringe 15:33, 12 Oct 2005 (CDT)

Vote On The Type Of Game This Will Be

Please list your vote here

  • FPS - Lord_Raven
  • FPS - Mihail121
  • FPS - razi3l
  • Axehilt's Synthisized idea ([1] (http://www.devmaster.net/forums/showpost.php?p=21668&postcount=49|Link)) - SpreeTree
  • Axehilt's Zombie idea ([2] (http://www.devmaster.net/forums/showpost.php?p=21668&postcount=49|Link)) - carebear
  • FPS (but not bog standard)- Fringe
DevMaster navigation