Tree structure
From DmWiki
In programming, a tree is a data structure containing nodes. At the top of the tree, a root node is defined. This node will have child nodes, which in turn will also have children. This results in a branch-like structure; hence the name "tree".
There are many different types of tree that can be used in programming. Some are listed below:
- B-tree (http://en.wikipedia.org/wiki/B-tree)
- Binary tree (http://en.wikipedia.org/wiki/Binary_search_tree)
- KD-tree (http://en.wikipedia.org/wiki/Kd-tree)
- Quadtree (http://en.wikipedia.org/wiki/Quadtree)
- Octree (http://en.wikipedia.org/wiki/Octree)
- trie
An interesting application of the binary tree data structure is the Binary Space Partition (http://en.wikipedia.org/wiki/Binary_space_partitioning) tree, used for a lot of different tasks in 3D graphics (for example: frustum culling, collision detection, sorting of transparent surfaces and so on).
Quadtree and Octree structures are also often used in the spatial partitioning area. For fast queries like (somewhat simplified): "where is this object, and who are its neighbours?".
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