Vertex buffer

From DmWiki

A vertex buffer is an area in memory that holds vertex data which is used to render 3D objects. The vertex information stored in the vertex buffer can contain information for each vertex such as positions, colors, normals, texture coordinates, or even user-defined data.

Vertex buffers are used to speed up rendering on the video cards, as they normally reside in video card memory and therefore limit amount of information that needs to be transferred to the video card.

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