Vertex throughput
From DmWiki
Vertex throughput is the number of vertices that can be transformed by the graphics card per second. It is important to consider vertex throughput when designing a game, since if there are too many vertices drawn each frame (for example, if models have too many triangles), the frame rate will drop.
Vertex throughput is generally not as important in current engines as fill rate, but it is still something that must be taken into consideration.
See also: fill rate.
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